The workshop will focus on the special effects features of Blender 2.5. We will explore in detail the fluid simulation, smoke simulation, and particle systems of Blender and learn hands-on how they can be applied to visual effects productions. Material setups for small scale fluid, large scale fluid, smoke and various particle effect will also be covered. The workshop will show the basic workflow for setting up such an effect, as well as explain the various settings that influence the simulation. Apart from step-by-step tutorials, some pre-made example files will also be shown to illustrate how the various vfx systems in Blender are used in a real production.
Mercoledi’ 27/10 – 14.15 – 18.30 – Sala Sella
Mike Pan Bio:
Mike Pan (Vancouver, Canada) is a CG generalist with knowledge in modeling, animation, special effects, realtime graphics and programming. Using Blender, Mike had done considerable work in the field of scientific visualization over the past 4 years with University of British Columbia’s Fisheries Centre on an underwater visualization, and with Italy’s CNR at Pisa working with a Scientific Visualization Unit on a biomolecular visualization software. Mike is currently co-authoring a Blender game engine book titled Mastering Blender Game Engine, to be published along with the official release of the next version of Blender. Mike has hosted 2 Blender workshop in Vancouver, Canada. In his spare time, Mike likes to play around with the sfx features of Blender, where his artwork had been shown in 4 Blender books and at Siggraph as part of Blender’s demoreel.
Website :
http://mikepan.com/
Facebook:
http://www.facebook.com/mikepan
Youtube:
http://www.youtube.com/mpan3
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Workshop video:
[webplayer id=2]