Sebastian König – Camera Tracking with Blender
Wensday 26 october 2011 – 9.15/13.00 Sala EinaudiOne of the latest tools that is being developed for Blender is camera-tracking. With that it is possible to import footage into Blender, track it and calculate a virtual camera from that, so that you can place 3d elements in it. The camera tracker will probably be implemented into the main version of Blender by the end of 2011. Even though still under development it’s already quite stable and usable! The integration of a camera-tracker directly into a 3d-application allows some very fast and straightforward workflows. Together with the built-in compositor this makes Blender a great tool for VFX work. In this workshop Sebastian König will introduce the new features and show you how to use the camera tracker in Blender. After creating a stable track you’ll learn how to place objects into the footage by using Blender’s renderlayers and the compositor. The workshop also covers how to do 2d tracking, masking, stabilization and 3d-reconstruction of the scene.
Bio: Sebastian König (*1978) is a german 3d artist and Blender trainer. Having studied art-education at the Art and Design University in Halle/Germany he started using Blender in 2005. After realizing how powerful and versatile 3d and especially Blender is, he shifted his whole focus and work from drawing and printing to 3d. Since his diploma in 2006 he is working as a freelance 3d artist and Blender trainer. 2010 he also started to work as a matchmover using Syntheyes, and 2010 he took part in the recent development of the Blender camera-tracker as a beta-tester. Sebastian is a Blender Foundation Certified Trainer and is teaching Blender at design schools, universities, online training and personal courses. Website: http://3dzentrale.com/
workshop material available here
all the footage is licensed with a: